Championship Manager 2008 Update Set

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Championship Manager 2008 Update Set

Retro Gamer is an award-winning monthly magazine dedicated to classic games, with in-depth features from across gaming history. You can subscribe in print or digital no matter where you are.

This month's cover feature is Street Fighter—. Every couple of weeks we feature a new guest article from our friends at Retro Gamer magazine, with their permission. This week, it's the history of Championship Manager and Football Manager, originally published in issue 178 in February 2018. The series once known as Championship Manager, now Football Manager, turned 25 years old in 2017—but its story begins further back than that, in 1985. Two brothers, Paul and Oliver ‘Ov’ Collyer, decided to try and make their own game of soccer management from their Shropshire home. “We were playing the other games—League Division One, Mexico ‘86, the sort of international version of it, and Football Manager,” Ov explains.

“[We were] checking out all the other games of the time, and deciding we didn’t like them very much so, in our arrogance, deciding that we might be able to do it better.” This ambition took time to bloom, however, with the original Championship Manager being worked on here and there for six years before it was finished in 1991, and released in 1992 for Amiga, Atari ST and, shortly afterwards, PC. A big reason why it took so long was that well, Paul and Ov were in school and college, literally bedroom-coding the game. “There were times when maybe six months would go by when we didn’t do anything on it,” Ov explains. “The other side of it was when we’d spend our holidays locked in the attic just trying to make it better.” And better things got—as the project took shape, the brothers starting hawking their wares to publishers around Britain, trying to get their new take on an established genre noticed. There were knockbacks, of course, with Electronic Arts turning Championship Manager down for not featuring enough ‘live action’. “The ‘no graphics’ thing was a big thing,” Ov says of another publisher’s feedback. “I remember ‘bolt some graphics on there’ was the exact phrase used.” But one company expressed an interest, and Paul and Ov put their game in front of publishing house Domark.

The rest, as they say, is a funny old game—and a slow, drawn out slide into professionalism. The original Championship Manager might have been the beginning of a series with seemingly eternal appeal, but as a game it’s all but forgotten—immediately trumped by CM ’93 bringing with it real player names, and that’s where the hardcore football fans started to take notice. While, at the same time, critics started to miss the point. “The good reviews made us happy—the shit reviews made us miserable,” Ov laughs. “It was kind of depressing to read something really bad—you’d feel angry because we knew people were enjoying the game. But I guess we did have some really good supporters in the computer press.