V4 Wet Skin Shader Downloads

Description This mod fixes the excessive shine of specific objects like one of the cooking stations and some clothes like the bowler hat. Also it fixed the different brightness levels of some wet aspahlt objects. Furthermore, this mod comes with an installer where you can choose if you want to tone down the wet effect. Xbox One version Click on the mirror tab to get a link to bethesda.net. ChuckSteel has ported version 2.2 with wet effect level 2 and 1K textures. Performance This mod has no impact at all, you won't notice a difference performance wise.

Installation Just use your favourite mod manager. The installer works with Nexus Mod Manager and should work with Mod Organizer. Because this mod doesn't use an esp, you can safely install and uninstall it as you like, no clean save requiered. If this is your first mod you may want to watch the to get started. If something should still be unclear, just drop a comment and I would be glad to help you out. Load Order This mod only adds some textures and small material files and no plugin is needed so you don't need to worry about your load order sorting. Compatibility with other mods The changed wet effect will affect modded objects like new armors, weapons and settlement objects.

The only requirement is that modded objects use the standard wet material files. Most mods does that anyway. If you still find one that needs an adjustment don't be shy and feel free to ask.

I'm sure we find a solution. Texture replacer should work out of the box as long as the texture artist don't change the overall brightness of the green color channel in an edited specular map too much compaired to the vanilla specular map. Diffuse and Normal maps are always compatible. If you get asked to overwrite a texture while installation, it depends if it would be necessary or not. If the mod author has done his specular maps correctly, you don't need to overwrite them with mine.

Skin

If you're unsure, do not overwrite files from other texture mods with files from Wetness Shader Fix. Known issues Puddles looks sometimes out of place.

These things are bugged since day 1 anyway so you may want to use to remove them once and for all. Please leave a comment if you find anything else that needs to be changed. Thanks in advance!

How it's working I noticed in nifskope that all objects have a default wet shader. There're some for concrete, metal, clothes, skin, dirt, grass. That's cool because I only needed to edit a bunch of specific material files instead of changing every object directly. Vmware vcenter 5.5 download. In these material files is defined: - how much glossiness is applied while it's raining (a higher value means the specular map gets more and more visible) and - how much you see the environment while it's raining (the cube map is more visible if this value is high) In some material files are some weird numbers, such as 20 instead of 2. Shejrhoi loik sherali dar vasfi modar lyrics.

Downloads

That's why that one cooking station looks like it has a chrome finish. All in all the wet shader is a mix of the specular map, the cube map and mainly 2 values in the linked wetness material file.

The Asian V4 (V4 with A4 morphs) uses an included hi-res shader in the color channel with a multiplier and color to give the skin a darker color. The wet bathing suits use sphere primitives and a surface replicator to get the beaded water look. Domino for V4 Victoria 4 Skin Maps (High Res) Grace for V4. Stylish Shoes – Anklewrap Pumps for V4 Victoria 4 Wet Maps. Download Nitroflare.

So, if you use a texture replacer that includes specular maps or if you use a replacer for cube maps/environment maps, the wet effect is affected by these files. Please keep that in mind before you telling me you don't see the broken shaders in the game.